A Maze of Twisty Passages

After wandering in the mines below New Verdigris for days, the party makes camp and takes stock. How did it come to this? There was a party …

Tyranthraxus was once again vanquished and the heroes were feted through the land. Or at least throughout the Dalelands, at any rate. But before the last hangover had faded Dunn, Parsifal and crew began to crave a new adventure. Curiosity killed the cat? No, boredom. Boredom killed the cat.

After clearing the environs of New Verdigris of riffraff and a dragon – already – the gang descended into the mines.

Interminable turns later, the dauntless adventurers emerged into the Temple of Tyr. And began bumping into each and every wall in sight, proceeding widdershins around the temple as is tradition. Finally – a secret door!

And at last the quest can properly begin. Derf (Delf, in some sources) needs a magic staff. First stop – returning to New Verdigris to devise a search plan. Unfortunately Erythrina was distracted and the party forgot to activate the temple portal before leaving. A long trek back awaits at the quest’s end.

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